Castlevania Challenge Guide
Master the art of creating custom challenges for Castlevania! This comprehensive guide includes the complete RAM map and practical examples for building your own challenges.
Castlevania (NES) Challenge Creation Guide
Learn how to create custom challenges for Castlevania using the game's memory addresses. This RAM map shows you exactly where to find player stats, enemy data, and game state information.
Castlevania RAM Map
Address | Size | Description |
---|---|---|
$0018 |
01 | System State 00 = Booting; 01 = Title Screen; 02 = Demo Mode; 03 = Start Game; 04 = Introduction; 05 = Gameplay; 06 = Respawning; 07 = Game Over; 08 = Door Transition; 09 = Autowalk; 0a = Entering Castle; 0b = Autoclimb; 0c = Scoring & Map; 0d = Continue; 0e = Falling; 0f = Ending |
$0028 |
01 | Current Stage |
$002A |
01 | Lives (01 = last life, can be set to #ff but displays as 99 max) |
$002C |
01 | Score Target (grants 1Up when equal to $07FE, then increments by 3) |
$003F |
01 | Simon Real Y-Coordinate |
$0040 |
02 | Simon X-Coordinate Copy (for solid collisions) |
$0042 |
02 | Timer |
$0044 |
01 | Simon Display Health (adjusts every 4 frames to match $0045) |
$0045 |
01 | Simon Real Health |
$005B |
01 | Wounded Timer (for iFrames) |
$005F |
01 | Simon Height |
$0064 |
01 | Weapon Multiplier |
$0070 |
01 | Whip Level |
$0071 |
01 | Hearts |
$0073 |
01 | Whip Length |
$0074 |
01 | Whip Height |
$0079 |
01 | Subweapon Kills (until Multiplier drop) |
$0143 |
01 | Fall Distance (stuns if greater than 7 when landing) |
$0144 |
01 | Secrets Found (per stage) |
$0145 |
01 | Secret Timer (how long Simon stands still) |
$0146 |
01 | Blocks Broken |
$015B |
01 | Subweapon 08 = Dagger; 09 = Boomerang; 0A = Rosary (cut); 0B = Holy Water; 0D = Axe; 0F = Stopwatch |
$01A9 |
01 | Boss Real Health |
$01AA |
01 | Boss Display Health |
$07FC |
03 | Score ($07FE used for 1UP checks) |
Challenge Creation Examples
🏆 "Perfect Health Run"
Goal: Complete a stage without taking damage
-- Monitor Simon's health
local function checkPerfectHealth()
local health = memory.readbyte(0x0045)
if health < 16 then -- 16 = full health
return false -- Challenge failed
end
return true
end
⚡ "Speed Run Challenge"
Goal: Complete stage in under 3 minutes
-- Track stage timer
local function checkSpeedRun()
local timer = memory.readword(0x0042)
local targetTime = 180 -- 3 minutes in seconds
if timer > targetTime then
return false -- Too slow
end
return true
end
💎 "Secret Hunter"
Goal: Find all secrets in a stage
-- Count secrets found
local function checkSecrets()
local secrets = memory.readbyte(0x0144)
local stage = memory.readbyte(0x0028)
-- Each stage has different secret counts
local maxSecrets = getMaxSecretsForStage(stage)
return secrets >= maxSecrets
end
🎯 "Boss Slayer"
Goal: Defeat boss without taking damage
-- Monitor boss health and player health
local function checkBossChallenge()
local bossHealth = memory.readbyte(0x01A9)
local playerHealth = memory.readbyte(0x0045)
if bossHealth == 0 and playerHealth == 16 then
return true -- Boss defeated with full health
end
return false
end
💡 Challenge Creation Tips
🎮 Start Simple
Begin with basic health or timer challenges before attempting complex multi-condition challenges.
📊 Test Thoroughly
Always test your challenges multiple times to ensure they trigger correctly and don't have false positives.
🔍 Use Multiple Addresses
Combine different memory addresses to create more sophisticated challenges (health + timer + secrets).
⚙️ Handle Edge Cases
Consider what happens during transitions, deaths, and other game states when writing your scripts.